Friday, July 10, 2015

Man and its computer, part 1


Our world is loaded with different computers that we use for a variety of things, ranging from good to bad, from luxury to necessity. And at their very nature, they're essentially the same. This and the following post emphasizes how similar they are (post 1), and how different user interface designs they ended up with (post 2).

Most importantly, it doesn't matter what computer we're talking about. Value is always generated through some type of application. Gaming, content creation & consumption, communication, and many other domains depend on using applications. Web browsers are eating away that pie all the time, but they as well are applications. Just hugely complex ones.

Depending of what we're doing with a computer, and where that happens, we use different input devices to help us. Keyboards, mice, trackpads, styli, cameras, game controllers and microphones, just to name a few. The line between computer specific input devices is blurring, as devices increasingly support a wider range of peripherals.

A displays is the dominant output device when it comes to computing. With a larger screen, you can see more without scrolling. Smaller screens are more portable, but the screen content needs to be scaled and restructured to make up for the reduced screen area. The more different display sizes a computer can support, the less limiting it is for the user.

To sum it up..


The way most common computers generates value for the end user, is identical. The way we control them is too, as well as the way they respond back. In the next post, we'll have a look at some of the most common computer categories and their graphical user interfaces. Stay tuned for the next post.


Thanks for reading and see you in the next post. In the meantime, agree or disagree, debate or shout. Bring it on and spread the word.
 

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